Note that you restock the face-up cards between draws, in case that changes your choice of drawing from the face-up cards or the deck. If you get a Locomotive from the deck, congratulations you’re very lucky. On your turn, you may draw up to two train cards from either the five face-up cards (I think I usually call them “the River”, but I’m not sure why I do that) or from the top of the deck, with one exception: if you take a rainbow-colored Locomotive card from the face-up cards, you may only draw one card that turn. Pretty often, however, you’re not going to be doing either of those things you’re going to be drawing train cards. If you do, you get bonus points at the end of the game. You must keep at least one, but you can keep more. These give you new locations that you must build between. If you can’t or don’t want to place train cars on your turn, you can draw three new ticket cards. Note that you DO NOT have to placed routes adjacent to any routes you’ve already placed. You can place routes anywhere you want on the board as your own personal strategy permits, but beware! If a route has been claimed by another player it is lost to you forever, especially since you do not use double routes in two- or three-player games (you just play on one of the two), a fact that was worth repeating. Additionally, some routes are doubled, meaning with more players (4 or 5) you can have two sets of trains on that route (but only one per player, so you can’t build to the same cities twice). Note that some routes are grey, meaning that you can use any set of the same-colored train car cards to place on that route (meaning that all cards played must be of the same color or Locomotive cards). Note that rainbow-colored Locomotive cards are wild, and can be used as any color. Choo choo, indeed. You will then score according to the length of the route, immediately:Īs you might guess, long routes are pretty great, since you’re getting 2.5 points per train placed. If you have X cards of a color, you can, on your turn, discard X cards to place X trains of your color on a route of length X. These colors correspond to the same colors on the map. Well, how do you build trains? As you might have noticed by now, the train car cards are a variety of colors: Once your play area looks like this, you’re ready to begin:Īlright, so you’re a train baron, and you want to build some trains. Now, each player may put one of their ticket cards on the bottom of the deck, if they want. Flip the top five cards off the train car deck and place them next to the deck. Shuffle the train car cards and the ticket cards seperately (they’re tiny, but I believe in you) and give four train car cards and three ticket cards to each player. Will you be able to railroad your opponents and emerge victorious? Or are your plans not the only thing that will end up going off-track? Find out before I try to come up with more train puns. Unfortunately your rivals have also come to build trains, and there really is a fundamental limit to how many trains any particular area can sustain. Why do you love trains so much? There’s probably some lore about it, but I prefer to assume that you’re just obsessed with trains from sea to shining sea. Ticket to Ride is a set-collection game about trying to fulfill your obligation to fill America with trains. But I almost guarantee everyone will name some variant of Ticket to Ride. What do people talk about when they talk about classic board games? Not Monopoly or Life or Clue, necessarily - I mean more modern classics. For the app, check out my Ticket to Ride App review.
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